![]() For example, Zombies have a chance to remain at 1 hit point instead of dropping to 0 hit points, unless you hit them with radiant damage. Additionally, radiant is a very useful damage type against undead. very nice.With Guidance you've pretty much hit the nail on the head, but bear in mind you can cast it before combat for a bonus to initiative.įor Sacred Flame, being able to target a save instead of an attack roll is a good option to have (dragons, for example, typically have high armor class but less than awesome Dexterity saves). Hopefully I won't be in melee, but this will at least let me have a chance at hitting things is I am AND it gets through resistance to non-magical weapons. Sacred Flame - No attack roll? (dexterity save instead) and is radiant damage? I am not sure that this is really that much better than EB if I have a high enough Cha. Guidance - Mini bardic inspiration on checks? This seems like mostly an out of combat thing since it takes an action. Charm Person gives utility and protection from Good/Evil is interesting a low level (specialy in Ravenloft =P) but eventually, you'll want your concentration spot for better spells. Armor of Agathys to be a little bit tougher, hellish rebuke for more damage or arms of hadar for aoe. Higher lvl spells, i don't remember your patron's spell, but Hex is good for blaster. Other fun ones, mask of many face(in wich case, Friends become interesting) or misty visions, devil's sight. (You're supposed to be able to mix backgrounds stuff, pick noble but change one language for thieves tools.)Įvocations, since you said blaster, agonizing blast is a must. You can get the face ones, and possibly stealth+thieves tools for backup rogue if you don't have one. Half-elf warlock gets ton of skills, so that's great. Or get one of the just save spell (vicious mockery, frostbite, poison spray) so you dont get disadvantage in "melee". If you want some melee, check the new SCAG cantrips (pairs well with shillelag too when you reach lvl 3) or shocking grasp (lvl 3). If nobody as it in the party, prestigitation is extremely important (to clean stuff after crawling in the sewer or the blood after fights). I would like some guidence in how to build the character to have as much versatiliy in game as possible, while still being a heavy hitter. One of my concerns is that since the warlock spell list is so limited, I won't have as many options. One of the things I am looking for is advice on skills, spells, and feats. The cool part about this is Strahd is my patron and it is my personal mission to kill him for vengance =D My DM is all about story and seems pretty happy with the basics so far. ![]() The short story is that sometime in the charactors past, Strahd wiped out his family/village and didn't quite kill my charactor (Constantine Belmont). My current plan is to run an undying warlock (not undying light, but the new patron from SCAG). I am planning to play a full caster to get more experiance with magic since my Underdark charactor is going to be a paladin. We had planned to go into the underdark next but are instead going to run the Curse of Strahd frst to have a bit of a shorter campaign. ![]() ![]() His spells are primarily used for defensive and mobility purposes with the occasional battlefield control. We are about to finish up The Rise of Tiamat, in which I have played an arcane trickster built around using a one handed crossbow. I am relatively new to P&P and most of my experience in D&D is from computer games. So I am planning out my character for our Curse of Strahd and would love your input and help. ![]()
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